January 2006

January 2006
By Henry S. Kenyon

January 2006
By Dr. Cullen Jennings

 
Because of their robust reliability, security and flexibility, voice over Internet protocol solutions are being adapted by the military worldwide.
Voice technologies evolve for tomorrow’s military networks.

January 2006

 
Lisbon Chapter President Rear Adm. Carlos Rodolfo, PON (Ret.) (l), welcomes Chief of Naval Staff Adm. Francisco Vidal Abreu, PON (c), and Lt. Gen. José Luis Pinto Ramalho, POA, director of the Joint Staff College, to TechNet Europe in Lisbon, Portugal.
Multinational conference explores the use of commercial technologies in military applications.

January 2006
By Col. Steven J. Spano, USAF, Director, Communications and Information, A-6, Headquarters U.S. Air Forces in Europe

Which emerging technology will have the biggest impact on your organization in the future?

A good indicator of the ability to answer an esoteric question of this nature is to first ask if we successfully predicted the last technology and correctly assessed whether it had the anticipated impact. It could be argued that the answer to the former is no and the latter is perhaps marginal at best.

January 2006
By Maryann Lawlor

January 2006
By Vice Adm. Herbert A. Browne, USN (Ret.)

This year, AFCEA International marks its 60th anniversary. As with other successful organizations, the key to AFCEA’s future lies in its members. Our corporate, government and military members do more than just define the association; they also serve as the focal point of our activities, which are entering a new phase in the association’s storied saga.

As AFCEA embarks on a course into its seventh decade, I am very proud of the service that our association continues to provide to our members’ nations. This reflects well on the ability of our chapters and their regions to bring together government and industry to understand requirements and to develop solutions.

January 2006
By Robert K. Ackerman

 
The game SCUDHunt directs players to employ limited assets to locate Scud launch systems in a grid. But it also provides analysts with a means of determining how effectively players team to improve their chances of success.
Assessment and analysis open up a new realm in modeling and simulation.

January 2006
By Maryann Lawlor

 
Kill Chain, a modeling and simulation system that utilizes the power of video game technology, was initially designed to illustrate the capabilities the DD(X) next-generation destroyer will add to the battlespace for the U.S. Navy.
Sea service capitalizes on commercial capabilities.

January 2006
By Henry S. Kenyon

 
The Visualization Center at San Diego State University (SDSU) used one-foot-resolution imagery to create a three-dimensional model of San Diego County for first responders.
High-powered processors and creative programming weave bits and bytes into three-dimensional imagery.