modeling and simulation

July 2009
By Maryann Lawlor

 

Constantin Kostenko (r) and Ted Winograd (c) direct James Gillespie (l) as he plays the Cloud Computing Wargame created by Booz Allen Hamilton Incorporated.

War game mimics craps competition to reveal the gains and losses that latest generation of computing entails.

January 2006
By Robert K. Ackerman

 
The game SCUDHunt directs players to employ limited assets to locate Scud launch systems in a grid. But it also provides analysts with a means of determining how effectively players team to improve their chances of success.
Assessment and analysis open up a new realm in modeling and simulation.

January 2006
By Maryann Lawlor

 
Kill Chain, a modeling and simulation system that utilizes the power of video game technology, was initially designed to illustrate the capabilities the DD(X) next-generation destroyer will add to the battlespace for the U.S. Navy.
Sea service capitalizes on commercial capabilities.

January 2006
By Henry S. Kenyon

 
The Visualization Center at San Diego State University (SDSU) used one-foot-resolution imagery to create a three-dimensional model of San Diego County for first responders.
High-powered processors and creative programming weave bits and bytes into three-dimensional imagery.

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