Later this month a team of researchers plans to release an online wargame that will use machine learning and data analytics to study nuclear conflict escalation and the strategic stability of nations in an artificial world.
University of Oklahoma, Norman, Oklahoma, is being awarded a $10,773,593 cost-plus-fixed-fee contract to create experimental serious games to train participants and measure their proficiency in recognizing and mitigating the cognitive biases that commonly affect all types of intelligence analysis. The research objective is to experimentally manipulate variables in serious games and to determine whether and how such variables enable player-participant recognition and persistent mitigation of cognitive biases. U.S. Air Force Research Laboratory, Wright-Patterson Air Force Base, Ohio, is the contracting activity.
Booz Allen Hamilton Incorporated, Herndon, Virginia, is being awarded three contracts. The first is a $24,966,507 cost-plus-fixed-fee, indefinite-delivery requirements contract to perform research and development in order to complete and deliver the "Emerging Leading-Edge Technological Advancement of Intelligence Surveillance Recon Capabilities Report", "Tactics, Techniques, and Procedures Report" and wargame/exercise lessons learned reports. These deliverables will be used to ultimately increase the situational awareness and survivability of the warfighter by helping them to better identify battlefield threats.