Simulation and Tranining

August 15, 2007
Henry S. Kenyon

A unique exchange program permits government and private sector organizations to exchange high-tech workers. The goal of the Information Technology Exchange Program (ITEP) is to provide both sectors with an opportunity to share best practices and to better understand each other’s operating practices and hurdles.

February 2008
By Henry S. Kenyon

The U.S. Air Force is preparing to defend national airspace against a variety of airborne terrorist threats such as hijacking and missile attacks. To achieve this goal, the service has modified its training and simulation software toolkit to model the crowded skies over the United States. This new capability also permits Air Force commands to train jointly with federal and state law enforcement and civil aviation agencies and to simulate operating in a network-centric communications and sensor environment.

February 2008
By Rita Boland

The increased operational tempo for special operations forces over recent years has mandated a new training plan for their aircrew. In an effort to transition fully qualified crew members to the field faster and to accommodate upcoming airframe changes, various agencies have come together to fund and update a major U.S. Air Force instruction program.

February 2008
By Rita Boland

The creation of virtual worlds and robots is spiraling out from the military into a broad array of applications. While the defense community continues to advance its technology to offer better instruction and to improve the safety of troops, other fields of interest—ranging from the technical to the personal—are beginning to use similar tools to meet their needs.

February 2008
By Robert K. Ackerman

A new world is emerging from cyberspace as U.S. Army simulations draw from innovative technologies coming out of the private sector. These advances are allowing planners to build simulations that can model causes and effects of asymmetric warfare similar to what troops are experiencing in Southwest Asia.

March 2007
By Rita Boland

Advancements in human modeling soon could improve how military troops train and prepare for missions as well as enhance leaders' abilities to predict how foreign cultures will react to their actions. Scientists and researchers from the military, private industry and academia are examining how to depict accurately human reactions from a variety of cultures, how to store this information in a database to make it accessible for new developments and how to keep costs and time lines reasonable. Many experts in the human modeling field expect major enhancements and new uses in the next few years.

March 2007
By Henry S. Kenyon

Advanced software tools and simulators are allowing hundreds of U.S. Air Force personnel to train together in cyberspace. The agency responsible for managing these electronic events also maintains interoperability standards for automated training applications and integrates the latest technologies into its models and simulations.

March 2007
By Rita Boland

Soldiers are receiving better and more convenient simulated training as developers work to increase the scalability and accessibility of their products. Troops are benefiting from training tools they can load onto personal laptops and take anywhere instead of being forced to visit a major simulation facility. The result is that warfighters no longer have to leave a mission to conduct a simulation or to wait for simulation centers to have an opening on their calendar.

March 2007
By Maryann Lawlor

A ship sailing inside a building, a periscope view on a PC and F-18 pilots located thousands of miles apart yet flying in formation are just some of the new teaching tools simulators now are enabling for the U.S. Navy. Computing advances and that touch of illusion that only the entertainment industry can create immerse both new and experienced sailors in virtual environments that suspend reality and convince them that what they see, smell, hear and feel truly surrounds them. The opportunities these capabilities offer are melding the Navy's training and operational environments and shrinking the time from learning to doing.

July 2006
By Robert K. Ackerman

Scientists in the U.S. Navy's Office of Naval Research are developing new virtual reality simulations that address the needs of land-based warriors such as U.S. Marines. These simulations seek to reproduce various motions and scenarios as faithfully as battlefield conditions.

September 1999
By Robert K. Ackerman

Engineers are applying information technology practices to create complex simulations that go beyond the reach of existing single systems. Extensive simulations that model large-scale military operations can be generated by networking established systems to produce data in near real time.

June 2000
By Col. Keith J. Wagner, USAF

The U.S. Defense Department is developing a new simulation environment to provide readily available, operationally valid, computer-assisted instruction for commanders in chief. Known as the joint simulation system, the assemblage will train the commanders, their components and commands, other joint organizations, and the services and agencies in computer-assisted joint exercises. The system will offer a realistic environment to train subordinate warfighting commanders and develop doctrine and tactics. In addition, it will help commanders formulate and assess operational plans, conduct mission rehearsals, define operational requirements and provide operational input to the acquisition process.

July 2001
By Maryann Lawlor

Submariners are being immersed in the latest in simulation technology to familiarize them with their future stations and duties. Hardware and software under development during the past few years have come to fruition, and instructors at the U.S. Naval Submarine School, Groton, Connecticut, are excited about the positive impact the new systems have in their classrooms. Students are so excited about training in this fashion that they actually refuse to leave when the final bell rings.

July 2001
By Henry S. Kenyon

The U.S. Army is developing cutting-edge simulation technologies that will allow soldiers to train in a variety of simulated environments. In partnership with the entertainment industry, the service is designing highly realistic and interactive instructional systems that blur the line between contemporary computer-based instruction and science fiction.

July 2001
By Maryann Lawlor

The U.S. Defense Department's prime modeling and simulation office is crafting a new master plan that focuses on warfighter needs rather than technological leaps. The plan is emerging from a reassessment of past accomplishments as well as requirements identified by the major commands.

October 2004
By Maryann Lawlor

The accelerating tempo along with the growing number of military operations is taking a toll on joint training, but the U.S. military and its allies are compensating with technology and adaptive planning. In its first integration training event focusing on functional component commands, the Joint National Training Capability helped militaries from numerous nations prepare to fight in a coalition environment by providing modeling and simulation components. The exercise also certified the USS John F. Kennedy carrier strike group to deploy to real-world operations and provided interim training for the USS Harry S Truman group.

October 2004
By Robert K. Ackerman

As defense simulation grows more complex and more capable, it is segmenting just as it moves toward greater interoperability. Instead of diverse simulations evolving into a single, all-encompassing synthetic battlespace, the course is toward individual activities or systems simulated by powerful computing technologies. The goal of modeling developers is to treat these new simulations as modules and assemble them into large-scale simulations that are tailored to trainees' or commanders' requirements.