Air and Missile Defense Prototype System Arrives
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Current air and missile defense weapons and sensors are stovepiped systems with their own unique C2 architectures that make it more difficult for commanders to respond to incoming threats. IBCS unifies the C2 structure for all systems integrated into IBCS and will allow warfighters to use any sensor and any weapon to counter a complex array of air and missile defense threats. Systems that will be integrated into IBCS include Patriot, Surface-Launched Advanced Medium-Range Air-to-Air Missiles, Joint Land Attack Cruise Missile Defense Elevated Netted Sensor, Improved Sentinel radar, and possibly the Terminal High Altitude Area Defense and Medium Extended Air Defense systems.
IBCS is an open-architecture, mission-tailorable system that enables commanders to access tracking data from multiple sensors to gain a single, integrated air picture; acquire, assign, engage and eliminate coming threats; and select the best available weapon to address the threat. In addition, commanders are able to create task forces and teams that can be scaled and readily adapted to rapidly changing situations and that can choose how they fight rather than having the fight dictated by available equipment.
The Army celebrated receipt of the prototype in August at Redstone Arsenal,
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Brig. Gen. Roger Mathews,
The prototype is housed in a rigid shelter mounted on a 5-ton medium tactical vehicle. An initial operational capability IBCS is scheduled to be fielded in fiscal year 2016, and the prototype will be used to test technologies for later versions, according to Bob Thomas, the Army’s integrated air and missile defense project manager. “The prototype provides a testbed for the software and other equipment planned for the final product. In its final form, IBCS will provide the necessary equipment for the command and control of multiple Army air defense sensors and weapons in a net-centric environment. In addition, it will be coupled with net-enabled sensors and weapons operating on an Integrated Fire Control Network,” Thomas says.
In its pursuit of the contract, Northrop Grumman developed a training and simulation laboratory known as the Virtual, Interactive, Collaborative, Training, Resource/Environment (VICTR/E) lab. Using three-dimensional, computer-generated avatar characters to represent humans, the VICTR/E lab simulates a fully-operational system, which saves time and money. They move, talk and interact with soldiers in a scripted or non-scripted, realistic combat environment, allowing one or two soldiers to train with an entire virtual battle staff.